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enigmaopoeia

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Today at 09:10 am
Here is a spoiler-free walkthrough for TOWER of FELES.

Do note that with this walkthrough:
  • I will not tell you to examine everything or talk to anybody. So if you want to know more background to this game, be sure to examine everything and talk to everyone you come across.
  • Since this game is so short, I will tell you everything to do in order to fully enjoy the game.
Now onto the walkthrough!

FOREST:
  • Cross the bridge.
  • Examine the flower patch or talk to your younger sister.
  • After the cutscene, go north through the yellow trees.
  • Talk to the striped yellow cat.
  • After the cutscene, go through the double doors.
FLOOR 1:
  • Go north to activate a short conversation.
  • Go east and talk to the striped yellow cat.
  • Open the red chest to unlock the door to the exit.
  • Go west and talk to the orange cat in front of the blue chest.
  • Open the blue chest to pick up the [Pickaxe].
  • Go north and examine the weakened wall, then select "Yes".
  • Examine the demolished wall and select "Yes".
  • Go east until you reach a path leading south.
  • Quickly go south and touch the stairs to advance.
FLOOR 2:
  • Go far east to the end of the wall.
  • Go north, carefully avoiding the pacing Red Enemy.
  • At the square room, avoid the Black Enemy and go west.
  • Go west until you reach a small room at the end.
  • Open the blue chest to pick up the [Candle].
  • Go east back to the square room.
  • Avoid the Black Enemy and go far south, making sure to avoid the pacing Red Enemy.
  • Go west into the large room.
  • Light the top left candle.
  • Put out the top right candle.
  • Put out the bottom right candle.
  • Light the bottom left candle.
  • Go north while avoiding the Black Enemies.
  • Open the red chest to unlock the door to the exit.
  • Go far east to the end of the wall.
  • Go north, carefully avoiding the pacing Red Enemy.
  • At the square room, avoid the Black Enemy and go north.
  • Touch the stairs to advance.
FLOOR 3:
  • Go far west to the end of the hall.
  • Examine the mirror to warp.
  • In Room 1: Go 2 Right, 1 Up, 2 Right, 2 Down to touch the switch. Then 3 Right, 1 Up, 3 Right, 2 Up, and 4 Right to warp.
  • In Room 2: Go 3 Right, 2 Up, 7 Right, 1 Down, 6 Right, 3 Down, 1 Left, 2 Up, and 3 Right to warp. Make sure to NOT touch this switch.
  • In Room 3: Go 5 Right to warp.
  • In Room 4: Go 6 Right, 3 Up, 6 Left, 3 Up, 15 Right, 6 Down, 1 Left to touch the switch. Then 3 Right, 7 Down, 6 Up, 1 Left, 5 Down, 1 Right, 3 Down, and 1 Left to warp.
  • Back at the entrance, go north into Room 4.
  • Open the red chest to unlock the door to the exit.
  • Go south and then go far west back to where the mirror was. (If the door is closed, you missed the switch in Mirror Room #1.)
  • Go south into Room 1.
  • Open the blue chest to pick up the [Moon Stone]. (If you want BAD END 2, this can be skipped.)
  • Go north and west to touch the stairs to advance.
FLOOR 4:
  • Go north and speak with the yellow cat to obtain the [Stuffed Cat]. (NOTE: This yellow cat can only give you up to 10 [Stuffed Cat]s before he runs out and they can only be used on this floor, so use them wisely!)
  • Go east while avoiding the six Black Enemies in this first room.
  • Go east while avoiding the four Black Enemies in this second room.
  • Go east while avoiding the five Black Enemies in this third room.
  • Also you can examine the weakened wall here to create a shortcut to the yellow cat in case you mess up and need another [Stuffed Cat].
  • In the fourth room, walk to the south wall, then walk 5 spaces right, then all the way up so you approach the note from the bottom. This should safely activate the six Black Enemies.
  • Carefully avoid the six Black enemies as you go into the next room.
  • in the fifth room, slowly go northeast to approach the red chest from the right side. This will activate the six Enemies in this room.
  • Open the red chest to unlock the door to the exit.
  • Before you go to the sixth room with the mirror, make sure that you have an undamaged [Stuffed Cat] in your inventory. If not, go back to the third room, go through the demolished wall back to the entrance, grab a fresh [Stuffed Cat], go through the demolished wall back to the third room, and go forward to the sixth room.
  • In the sixth room, touch the Black Enemy blocking the stairs.
  • Touch the stairs to advance.
The next floor onward is when the split between the two BAD ENDS and the TRUE END starts. Do note that if you want to see another ending, you have to climb back up all 10 floors all over again.

FLOOR 5:

Depending on which ending you're going for, the way to handle this floor will be different:

BAD END 1 & BAD END 2

TRUE END

FLOOR 6:
  • Go north and examine the active arcade machine here, then select "Yes".
FLOOR 6 - ESCAPE ROOM MINIGAME:
  • Push the box 4 left.
  • Climb up the box to examine the note.
  • Climb down the box.
  • Examine the safe, input "5963" and select "OK" to obtain the [Screwdriver].
  • Examine the panel, then select "Yes" to obtain the [Key].
  • Examine the door to exit.
FLOOR 6:
  • After playing the arcade machine, go east into the right room.
  • Open the red chest to unlock the door to the exit.
  • If you're going for BAD END 2, you should immediately take the warp in the center of this area to the exit, then skip to FLOOR 7. If going for the TRUE END or BAD END 1, continue with the rest of the FLOOR 6 section below.
  • Go west into the left room and examine the active arcade machine here, then select "Yes".
  • Shoot the Boss three times to win. (If you have trouble avoiding attacks, you can stay at the bottom of the screen since it's a safe spot.)
  • Open the blue chest to pick up the [Sun Stone].
  • Go east into the center room, then use the warp.
  • Go north and touch the stairs to advance.
FLOOR 7:
  • For Question #1, go use the "2" warp.
  • For Question #2, go use the "1" warp.
  • For Question #3, go use the "1" warp.
  • For Question #4, go use the "2" warp.
  • For Question #5, go use the "2" warp.
  • For Question #6, go use the "2" warp.
  • For Question #7, go use the "1" warp.
  • For Question #8, go use the "1" warp.
  • For Question #9, go use the "2" warp.
  • For Question #10, go use any warp of your choice.
  • Open the blue chest to pick up the [Torn Page].
  • Open the red chest to unlock the door to the exit.
  • Go north and touch the stairs to advance.
FLOOR 8:
  • At the three-way intersection with the stairs, go through the door.
  • Talk to the Siamese cat. After the cutscene, go through the south door.
  • At the three-way intersection without stairs, follow the Siamese cat to the east.
  • Examine the note here, then go west.
  • At the three-way intersection without stairs, follow the Siamese cat to the west.
  • Examine the note here, then go east.
  • At the three-way intersection with two doors, go north.
  • Examine the note here, then go south.
  • At the four-way intersection, go 2 north, 2 south, 1 west, 1 east, 1 west, and 1 east.
  • Approach the Siamese cat, then after the cutscene, go north.
  • At the room with three doors, enter Door B, then Door A.
  • Open the blue chest to pick up the [Glasses].
  • Exit the room.
  • At the three-way intersection with the stairs, enter the left door.
  • Go to the bookshelf and examine both sides of it for a clue.
  • Go behind the bookshelf and examine the spot when facing left to find a hidden red chest to unlock the door to the exit.
  • Touch the stairs to advance.
FLOOR 9:
  • In this room with two pots and two knight statues, light the candle.
  • Go west 2 rooms.
  • In the dirt room with three inactive warps, light the candle.
  • Enter the middle warp.
  • Go north in-between the two statues of an angel and gargoyle.
  • Open the blue chest to pick up the [Compass]. (NOTE: Directions like north, south, and the like in this walkthrough will still be relative to the player's viewpoint, and not using the [Compass] directions!)
  • Go south 2 rooms and east 1 room.
  • In the room with the three trees, light the candle.
  • Go north 1 room and east 2 rooms.
  • In the room with wooden floors and furniture, light the candle.
  • Go west into the room with the red chest.
  • Open the red chest to unlock the door to the exit.
  • Go west 1 room, north 2 rooms, west 1 room, and north 1 room.
  • Touch the stairs to advance.
FLOOR 10:

Depending on which ending you're going for, the way to handle this floor will be very different:

BAD END 2

TRUE END & BAD END 1

ENDING OUTCOMES
Your ending is determined by these following choices:

Ending Outcomes

UNLOCKABLES
Here is a guide on how to unlock extra options for the game.

Unlockables

I hope this helps people out!
Jun 22 2018, 09:05 AM
Here is a spoiler-free walkthrough for Escatpade.

Do note that with this walkthrough:
  • I will not tell you to examine everything or talk to anybody. So if you want to know more background to this game, be sure to examine everything and talk to everyone you come across.
  • I will not guide the player on how to obtain all achievements in the Bonus Room.
  • I will let the player know when it is the best time to save so they are able to obtain both endings in this game.
Now onto the walkthrough!

GREEN ROOM:
  • Go east and pick up the Cat Plushie by the pink mattress.
  • Go north and pick up the Cup on the shelf next to the black cat.
  • Go south and examine the note on the floor by the flower pots.
  • Examine the empty flower pot to pick up the Hammer.
  • Go northeast to the cracked wall and use the Hammer on it.
  • Turn the water valve.
  • Go west and use the Cup to fill it up with water.
  • Go south and use the Cup on the potted plant with dirt.
  • Go northeast and turn the water valve.
  • Go south and use the Cup on the water fountain to fill it up with water.
  • Exit the room.
CORRIDOR:
  • Talk to the black cat.
  • Enter through the door the black cat went to.
BLUE ROOM:
  • Use the Hammer on the cracked wall to the northeast to pick up a Weather Doll.
  • Examine the door twice to pick up the Talisman.
  • Enter through the door with the cat's face on it.
  • Talk to the black cat.
  • Enter the typhoon with the carrot painting.
  • Enter the left typhoon with the top painting.
  • Enter the left typhoon with the pinwheel painting.
  • Enter the left typhoon with the Luigi painting.
  • Enter the right typhoon with the ink painting.
  • Enter the left typhoon with the kitty painting.
  • Open the chest to pick up the Blue Mysterious Orb.
  • Examine the chest again to press a button which unlocks the northern door.
  • Open the door to the north.
  • Use the Cup on the potted plant.
  • Exit the room.
CORRIDOR:
  • Enter the door to the right above the green device.
GREEN ROOM:
  • Use the Cup on the water fountain to fill it up with water.
  • Exit the room.
CORRIDOR:
  • Talk to the striped cat to the left.
  • Enter through the door the striped cat went to.
YELLOW ROOM:
  • Go north and talk to the striped cat to pick up the Sunglasses.
  • Approach the two ghosts to the right for a small scene.
  • Afterward, approach the two ghosts and use the Talisman on them.
  • Follow the path and allow yourself to be captured by a ghost.
  • Use the Cup on the potted plant to the left.
  • Flip the switch to the right to escape.
  • Exit the room.
CORRIDOR:
  • Enter the second door to the right above the green device.
GREEN ROOM:
  • Use the Cup on the water fountain to fill it up with water.
  • Exit the room.
CORRIDOR:
  • Enter the second door to the left above the yellow device.
YELLOW ROOM:
  • Follow the path north and evade the ghosts if possible.
  • Go toward the tombstone with the blue cross at the upper left and flip the light switch on the wall to turn on the lights.
  • Go east and use the Cup on the potted plant to the far right.
  • Go west and approach the door with the four white squares on it.
  • Enter pink square, green triangle, blue cross, red circle, and select "OK".
  • Enter the northern room.
  • Open the chest to pick up the Yellow Mysterious Orb.
  • Exit the room to the south.
CORRIDOR:
  • Enter the second door to the right above the green device.
GREEN ROOM:
  • Use the Cup on the water fountain to fill it up with water.
  • Exit the room.
CORRIDOR:
  • Talk to the orange tabby cat to the right.
  • Enter through the door the orange tabby cat went to.
PINK ROOM:
  • Talk to the orange tabby cat to pick up the Glasses.
  • Go to the menu and put on the Sunglasses.
  • Approach the piled up sand to the northwest and pick up the Stick.
  • Go east to approach the watermelon and use the Stick on it.
  • Examine the watermelon to eat it.
  • Go south and use the Cup on the potted plant.
  • Go north and approach the small shrine in the center by the shore.
  • After the small scene, enter the small shrine and use the Weather Doll.
  • Go back into the small shrine and pick up the Weather Doll.
  • Go to the menu and use the Weather Doll again.
  • Go south and exit the room.
CORRIDOR:
  • Enter the door to the left above the green device.
GREEN ROOM:
  • Go west and push the black button on the wall.
  • Go to the menu and use the Glasses.
  • Go east and push the red button on the wall. If you did this correctly, one of the moving floor tiles should now have an up arrow tile pointing up to the chest to the north.
  • Go northeast and step on the moving floor tiles.
  • Open the chest to pick up the Green Mysterious Orb.
  • Go one step to the left to safely exit the moving floor tiles.
  • Go northwest and approach the swim bag from the left. You should be standing to the side of the shelf.
  • Go to the menu and use the Stick to pick up the School Swimsuit.
  • Go south and use the Cup on the water fountain to fill it up with water.
  • Exit the room.
CORRIDOR:
  • Enter the door to the right above the pink device.
PINK ROOM:
  • Go east and approach the changing room by the potted plant.
  • Go to the menu and use the School Swimsuit to change into it.
  • Go northwest and approach the dark patch of sand to the left of the small shrine.
  • Use the Cup on the dark patch of sand.
  • Go north toward the water and follow the arrows to the other side of the beach. Specifically, go 5 Up, 2 Left, 3 Up, 5 Right, 4 Down, 4 Right, 1 Down, 3 Right, 1 Up, 3 Right, 4 Up, 5 Left, 2 Down, 2 Left, 4 Up, 9 Right, 1 Down, 2 Right, and 4 Up.
  • Go west and open the chest to pick up the Pink Mysterious Orb.
  • Approach the water to get swept away.
  • Go south and exit the room.
CORRIDOR:
  • Go south and use the Pink Mysterious Orb on the pink device.
  • Go left and use the Green Mysterious Orb on the green device.
  • Go left and use the Blue Mysterious Orb on the blue device.
  • Go left and use the Yellow Mysterious Orb on the yellow device.
  • After a small scene, a red door will appear. Do NOT enter the door!
  • Enter the second door to the left above the green device.
GREEN ROOM:
  • Use the Cup on the water fountain to fill it up with water.
  • Examine the pink notebook on the desk to save your game.
You can now obtain both the NORMAL END and TRUE END here.

NORMAL END

TRUE END

ENDING OUTCOMES:
Your ending is determined by these following choices:

Ending Outcomes

BONUS ROOM:
Here is how to obtain all of the achievements in the game:

Achievements

I hope this helps people out!
May 31 2018, 06:51 PM
Here is a spoiler-free walkthrough for The Mystery Files of Detective Inaba No. 1.

Do note that with this walkthrough:
  • I will not explain where to find every possible Game Over.
  • This guide will not tell you who to ask for hints for the puzzles.
  • I will skip some rooms as they serve no purpose in the overall storyline.
  • Since you are able to save everywhere in this game, please save often!
  • I will not tell you to examine everything or talk to anyone that is irrelevant to understanding the plot.
  • I will let the player know when it is the best time to save so they are able to obtain all possible endings in this game.
  • In order to fully enjoy the storyline, this guide will lead you to all of the clues, let you pick up every object, and talk to people relevant to the plot.
Now onto the walkthrough!

THE FIRST DAY

THE SECOND DAY (DAY)

THE SECOND DAY (NIGHT)

THE SECOND DAY (NIGHT) - END 5

THE SECOND DAY (NIGHT) - SECRET END, END 1, END 4, and END 6

And that is it for the walkthrough!

ENDING OUTCOMES:
Your ending is determined by these following choices:

Ending Outcomes

I hope this helps people out!
May 31 2018, 06:18 PM
Here is a spoiler-free walkthrough for Purgatory.

Do note that with this walkthrough:
  • I will not tell you to examine everything.
  • I will not explain when you get the [Objective X] in the game as you will automatically obtain and solve all of them if you follow this walkthrough.
  • This guide will not tell you every alternate scene.
  • I will skip some rooms as they serve no purpose in the overall storyline.
  • I will not explain where to find every possible Game Over.
  • I will let the player know when it is the best time to save so they are able to obtain all possible endings in this game.
Now onto the walkthrough!

PROCESSING PLANT NO. 2:
  • Press any key three times to get up.
  • After the cutscene, examine the door to the south and select "Open the door."
PROCESSING PLANT NO. 2 - CORRIDOR:
  • Go west.
PROCESSING PLANT NO. 2 - EXIT:
  • Attempt to go up the stairs.
  • Go east.
PROCESSING PLANT NO. 2 - EXIT:
  • Go northeast.
PROCESSING PLANT NO. 2:
  • Examine any corpse and select "Pull out a bone from the corpse." to obtain [Human Bone].
  • Go south.
PROCESSING PLANT NO. 2 - CORRIDOR:
  • Go west.
PROCESSING PLANT NO. 2 - EXIT:
  • Go up the stairs to use the [Human Bone].
PROCESSING PLANT - SOUTHWEST CORRIDOR:
  • Go northeast.
PROCESSING PLANT - WEST CORRIDOR:
  • Go east.
PROCESSING PLANT - CENTRAL AREA:
  • Go east and south at the fork.
PROCESSING PLANT - SOUTHEAST CORRIDOR:
  • Go south down the chute. You will automatically obtain a [Viridian Key].
PROCESSING PLANT NO. 2:
  • Go south and open the door.
  • After the short cutscene, examine the corpse to obtain [Cleaver].
  • Go south.
PROCESSING PLANT NO. 2 - CORRIDOR:
  • Go west.
PROCESSING PLANT NO. 2 - EXIT:
  • Go up the stairs.
PROCESSING PLANT - SOUTHWEST CORRIDOR:
  • Go northeast.
PROCESSING PLANT - WEST CORRIDOR:
  • Go east.
PROCESSING PLANT - CENTRAL AREA:
  • Go far east.
PROCESSING PLANT - EAST CORRIDOR:
  • Go northeast.
PROCESSING PLANT NO. 1:
  • Go north and examine the flesh wall.
  • After the cutscene, go west.
  • Examine the corpse and select "Hack the hand open with the [Cleaver]."
  • You will obtain a [Viridian Key].
  • Go east and south to exit.
PROCESSING PLANT - EAST CORRIDOR:
  • Go southwest.
PROCESSING PLANT - CENTRAL AREA:
  • Go north and press the red button.
  • Examine the mechanical device twice to use both [Viridian Key]s.
  • After the cutscene, go north past the shutters.
PROCESSING PLANT - EXIT:
  • Go north to trigger a cutscene.
  • After the cutscene, go north.
SLAUGHTER HALL - ENTRANCE:
  • Go north through the door.
SLAUGHTER HALL - EVISCERATING ROOM:
  • Examine the table in front of you to obtain [Ax].
  • Go north.
SLAUGHTER HALL - CENTRAL AREA:
  • Go east and go through the first door on the right.
SLAUGHTER HALL - ROOM 101:
  • Just stand still patiently in this room and the red laser should shut off automatically after 20 seconds.
  • Go east and pick up the [Iron Key] on the wall.
  • Go west to exit the room.
SLAUGHTER HALL - CENTRAL AREA:
  • Go into the doorway all the way to the northwest.
SLAUGHTER HALL - ROOM 103:
  • Go west across the bridge, then select "Struggle with all your might."
  • Go west some more and select "Struggle with all your might."
  • Finish crossing the bridge and pick up the [Iron Key] on the wall.
  • Go east and exit the room.
SLAUGHTER HALL - CENTRAL AREA:
  • Go south and go through the lower left door.
SLAUGHTER HALL - ROOM 000:
  • Go southwest and examine the wire mesh grate.
  • Go down the stairs.
SLAUGHTER HALL - ROOM 000 (DOWNSTAIRS):
  • Go southeast.
  • Unlock the door with the [Iron Key].
  • Then go up the stairs to the left.
SLAUGHTER HALL - ROOM 000 (UPSTAIRS):
  • Go north and pick up the [Viridian Key] on the wall.
  • Go south and down the stairs.
SLAUGHTER HALL - ROOM 000 (DOWNSTAIRS):
  • Go south.
  • Unlock the door with the [Iron Key].
  • Go up the stairs to the bottom left.
PROCESSING PLANT - WEST CORRIDOR:
  • Go west and pick up the [Scarlet Key] on the wall.
  • Go east and down the stairs.
SLAUGHTER HALL - ROOM 000 (DOWNSTAIRS):
  • Go all the way north and then up the stairs to the upper left.
SLAUGHTER HALL - ROOM 000 (UPSTAIRS):
  • Go northeast.
SLAUGHTER HALL - CENTRAL AREA:
  • Try to enter the doorway all the way to the northeast.
  • You will use the [Scarlet Key], then go through the door.
SLAUGHTER HALL - ROOM 102:
  • It's highly recommended to save your game right now.
  • Go south and a cutscene will trigger.
  • Once you regain control, quickly pick up the [Viridian Key] on the wall.
  • Then examine the wire mesh grate to the right and go down the stairs.
SLAUGHTER HALL - CHUTE:
  • Quickly go northeast.
  • IT'S HIGHLY RECOMMENDED THAT YOU IGNORE THE KEY ON THE WALL! (We'll get to it later.)
  • Then go south and you will fall down the chute.
PROCESSING PLANT NO. 2:
  • After the cutscene, go south.
PROCESSING PLANT NO. 2 - CORRIDOR:
  • Go west.
PROCESSING PLANT NO. 2 - EXIT:
  • Go up the stairs.
PROCESSING PLANT - SOUTHWEST CORRIDOR:
  • Go northeast.
PROCESSING PLANT - WEST CORRIDOR:
  • Go east.
PROCESSING PLANT - CENTRAL AREA:
  • Go north past the shutters.
PROCESSING PLANT - EXIT:
  • Go north.
SLAUGHTER HALL - ENTRANCE:
  • Go north through the door.
SLAUGHTER HALL - EVISCERATING ROOM:
  • Go north.
SLAUGHTER HALL - CENTRAL AREA:
  • Go northeast and open the door on the upper right.
SLAUGHTER HALL - ROOM 102:
  • Go east and down the stairs.
SLAUGHTER HALL - CHUTE:
  • Go northeast and pick up the [Gold Key] on the wall.
  • Go southwest and up the stairs.
SLAUGHTER HALL - ROOM 102:
  • Go west.
SLAUGHTER HALL - CENTRAL AREA:
  • Go north.
SLAUGHTER HALL - NORTH CORRIDOR:
  • Unlock the door with the [Gold Key].
  • Press the red button.
  • Examine the mechanical device twice to use both [Viridian Key]s.
  • Go north past the shutters.
SLAUGHTER HALL - EXIT:
  • Go north to trigger a cutscene.
  • After the cutscene, go north.
MEAT TREATMENT CHAMBER - ENTRANCE:
  • It's highly recommended to save your game right now.
  • Open the door to the north.
MEAT TREATMENT CHAMBER - PROCESSING AREA:
  • It is recommended that you do not wander around here, just keep moving forward.
  • Go east onto the next screen.
  • At this screen, go north and then walk in-between the containers to the east onto the next screen. Ignore the shiny object you see.
  • Go northwest onto the next screen.
  • You will then trigger a red laser here, but ignore it. Just go north.
MEAT TREATMENT CHAMBER - CORRIDOR:
  • Go west and then north to the next screen.
MEAT TREATMENT CHAMBER - CENTRAL AREA:

DURING PURSUIT:
  • You will automatically descend the wire mesh grate. Just continue reading below from MEAT TREATMENT CHAMBER - DEPTHS.
NOT IN PURSUIT:
  • Go west and examine the wire mesh grate, then select "Descend below." Continue reading below from MEAT TREATMENT CHAMBER - DEPTHS.
MEAT TREATMENT CHAMBER - DEPTHS:
  • Afterwards, examine the wire boards to the left and select "Destroy them with the [Ax]."
  • Go north.
MEAT TREATMENT CHAMBER - OFFICE:
  • Go northwest and pick up the [Viridian Key] on the wall.
  • Go east and up the stairs.
MEAT TREATMENT CHAMBER - CENTRAL AREA:
  • Press the red button and go east to trigger a cutscene.
  • After the cutscene, go down the stairs.
MEAT TREATMENT CHAMBER - OFFICE:
  • Go west and down the hall to the south.
MEAT TREATMENT CHAMBER - DEPTHS:
  • Go down the ladder to the south.
SLAUGHTER HALL - ROOM 103:
  • Cross the bridge and go east.
SLAUGHTER HALL - CENTRAL AREA:
  • Go north.
SLAUGHTER HALL - NORTH CORRIDOR:
  • Go northeast past the shutters.
SLAUGHTER HALL - EXIT:
  • Go north.
MEAT TREATMENT CHAMBER - ENTRANCE:
  • Open the door to the north.
MEAT TREATMENT CHAMBER - PROCESSING AREA:
  • Go northeast onto the next screen.
  • At this screen, go north and then walk in-between the containers to the east onto the next screen. Ignore the shiny object you see.
  • Go northwest onto the next screen.
  • Go north.
MEAT TREATMENT CHAMBER - CORRIDOR:
  • Go west until you trigger a cutscene and then get caught.
  • Another cutscene will happen and you will find yourself in another room.
SLAUGHTER HALL - TORTURE CHAMBER:
  • Press any key 10 times to shake yourself free.
  • Press any key 10 times again to continue shaking yourself free.
  • Afterward, you will obtain the [Rope].
  • Pick up the [Viridian Key] on the wall.
  • Exit the room.
SLAUGHTER HALL - TORTURE CORRIDOR:
  • Unlock the door and exit south.
SLAUGHTER HALL - CENTRAL AREA:
  • Go north.
SLAUGHTER HALL - NORTH CORRIDOR:
  • Go northeast past the shutters.
SLAUGHTER HALL - EXIT:
  • Go north.
MEAT TREATMENT CHAMBER - ENTRANCE:
  • Open the door to the north.
MEAT TREATMENT CHAMBER - PROCESSING AREA:
  • Go northeast onto the next screen.
  • At this screen, go north and then walk in-between the containers to the east onto the next screen. Ignore the shiny object you see.
  • Go northwest onto the next screen.
  • Go north.
MEAT TREATMENT CHAMBER - CORRIDOR:
  • Go west and then north to the next screen.
MEAT TREATMENT CHAMBER - CENTRAL AREA:
  • Go east.
DEATH CHAMBER - CENTRAL AREA:
  • Go far east and enter the middle room on the right with the grate.
  • Examine the wire mesh grate and go down the stairs.
DEATH CHAMBER - CHUTE:
  • Go east and you will automatically use the [Rope].
  • Go down the rope and select "Descend the rope."
DEATH CHAMBER - DOWNSTAIRS:
  • Go east and north past the shutters.
DEATH CHAMBER - VAULT:
  • Examine the computer at the southeast and input "asdfghjkl" to unlock the first set of shutters.
  • Examine the computer to the northeast. Input "5648" to unlock the second set of shutters.
  • Go north and pick up the [Demonic Ax] on the table.
  • Go south.
DEATH CHAMBER - DOWNSTAIRS:
  • Go west past the two red lasers and up the stairs.
DEATH CHAMBER - OFFICE:
  • Go south.
DEATH CHAMBER - CENTRAL AREA:
  • Go northwest.
MEAT TREATMENT CHAMBER - CENTRAL AREA:
  • Examine the mechanical device twice to use both [Viridian Key]s.
  • Go north past the shutters.
MEAT TREATMENT CHAMBER - EXIT:
  • Go north to trigger a cutscene.
  • After the cutscene, go north.
ABATTOIR - ENTRANCE:
  • Use the top lever on the left and then go right to hit the first switch.
  • Use the middle lever and go right to hit the second switch.
  • Use the bottom lever and go right to hit the third switch.
  • If you have done it all correctly, the shutters will unlock.
  • Go north and it will automatically allow you to save the game. It's highly recommended to make a save here.
  • Go north through the door.
ABATTOIR - PUZZLE ROOM:

The objective here is to alternate between using levers and hitting switches as they pop up, so that all the lights on the wall will trigger, ultimately unlocking the gate. Both a screenshot showing the correct order and the steps written out in text can be found below:

ABATTOIR - PUZZLE ROOM SOLUTION

ABATTOIR - CORRIDOR:
  • Quickly go northeast.
ABATTOIR - LASER ROOM:
  • Quickly go east past the eight red lasers, and go north.
ABATTOIR - CRANK ROOM:
  • Go north and quickly trip the red laser ahead to close the shutters behind you.
  • Examine the crank and select "Turn it to the right." three times in a row."
  • Go north through the door.
ABATTOIR - ELEVATOR HALL:
  • Quickly go north and use the lever.
  • Wait for the elevator to reach your floor and enter it immediately once it opens.
ABATTOIR - ELEVATOR:
  • Wait until the elevator stops, then exit.
ABATTOIR - BOTTOM ELEVATOR:
  • After the cutscene, go north.
ABATTOIR - TOP ELEVATOR:
  • It's highly recommended to save your game right now as we can obtain both the BAD END and DEMONIC END here.
BAD END

DEMONIC END

I hope this helps people out!
May 31 2018, 06:16 PM
Here is a spoiler-free walkthrough for COLORS: Lost Memories.

Do note that with this walkthrough:
  • I will also note any optional content that will affect this walkthrough.
  • This guide will skip any characters, signs, or objects not vital to advancing the plot. So please make sure to explore the entire world if you want to experience the most out of your gameplay.
  • I will tell the player how to access all five secrets in the game. However, I will note when it happens in case the player wants to see the other endings.
  • There are three endings to this game and this guide will lead you into the best ending. The outcome is the exact same for each ending, but something new will be added to the ending credits as you find more secrets.
Now onto the walkthrough!

ROOM:
  • Press the [Confirm Key] to wake up.
  • Head north and turn on the lightswitch.
  • OPTIONAL: Interact with the device to the southeast to change the border.
  • Exit to the south.
OUTDOORS:
  • Save at the mailbox.
  • Go east 3 screens.
  • Climb up the tower.
  • Pick up the Red Stone.
  • Climb down the ladder.
  • Go west.
  • Watch the cutscene and go west.
  • Enter the door marked by the red arrow.
VILLAGE OF RÊVE:
  • Go north.
  • Watch the cutscene.
  • Interact with the Canvas to the left and select the Red paint to turn it off.
  • Walk away from the Canvas to resume the cutscene.
  • Go east 2 screens.
  • Interact with the Canvas and turn on Red.
  • Go north.
  • Enter the door marked by the red arrow.
RED DUNGEON:
  • Enter the door to the north marked by the red arrow.
  • Pick up the bag to obtain the Running Shoes.
  • Go south.
  • Save at the mailbox.
  • Go east.
  • Interact with the Canvas and turn off Red.
  • Go north.
  • Push the orb 3 times to the right and 3 times up.
  • Interact with the Canvas and turn on Red.
  • Go north.
  • Press and hold the [Shift Key], then run east.
  • Keep running east into the next screen.
  • Interact with the lever then exit to the west.
  • Go west 3 screens.
  • Interact with the lever then exit to the east.
  • Go east.
  • Go north.
  • Interact with the Canvas and turn on Red to see the path you have to cross to continue. Then turn off Red on the Canvas.
  • Starting from the bottom left-most side of the floor, walk 3 north and 1 east to reach the other side.
  • Go north to the next screen.
  • Interact with the Canvas and turn on Red to see the path you have to cross to continue. Then turn off Red on the Canvas.
  • Starting from the bottom left floor, walk 1 west, 3 north, 2 east, 1 south, 2 east, 3 north, and 2 west to reach the other side.
  • Go north to the next screen.
  • Go north.
  • Pick up the Blue Stone.
  • Interact with the blue switch on the wall to the right.
  • Exit out the newly opened door.
  • Climb down the ladder.
  • Climb down the ladder and go west.
  • Go west and climb up the ladder to exit.
BEACH:
  • Save at the mailbox.
  • Go north 2 screens.
  • Go west.
  • Interact with the Canvas and turn off Blue.
  • Go west 4 screens.
FISHING AREA:
  • Save at the mailbox.
  • Go north.
  • Go east 4 screens.
  • Interact with the Canvas and turn on Blue.
  • Go west 3 screens.
  • Talk to the Fishing Cat at the tent and answer "Yes".
  • Go east 3 screens.
  • Interact with the Canvas and turn on Red.
  • Go west 4 screens.
  • Go south.
  • Talk to the Monkey Shopkeeper. You will obtain an Apple.
  • Go north.
  • Go east 4 screens.
  • Interact with the Canvas and turn on Blue.
  • Go west 3 screens.
  • Talk to the Fishing Cat and answer "Yes". You will obtain the Fishing Pole.
  • OPTIONAL: Talk to the Penguin if you want to learn how to fish.
  • Go east.
  • Examine a fishing spot and start fishing. Remember in order to catch a fish, you at least have to score either: A.) 3 Hits. B.) 2 Hits and 1 Perfect. C.) 1 Perfect and 1 Hit. Or D.) 2 Perfects.
  • Fish until you get a Large Fish. If you happen to get a Small Fish, try again until you get a Large Fish. Also if you're having bad luck at your current fishing spot, try the other spots since there are three fishing spots in all, and they each have slight differences in the size of the Hit and Perfect bar. Do note that what you catch all depends on RNG, so there is not one spot that is better than others -- you just have to get lucky.
  • Once you caught a Large Fish, go back to the Fishing Cat.
  • Talk to the Fishing Cat and select "Yes". You will obtain the Fish Bone. Also the Apple Seed is discarded afterward, so don't worry about this item.
  • Go east 3 screens.
  • Go north.
  • Examine the door and select "Yes", then enter through the door.
CHÂTEAU DE RED AND BLUE (BLUE DUNGEON):
  • Save at the mailbox.
  • Go north.
  • Go east.
  • Go north 2 screens.
  • Interact with the Canvas and turn on Blue.
  • Go south 2 screens.
  • Go west.
  • Go north 3 screens.
  • Go west.
  • Go south.
  • Go west 2 screens.
  • Go north.
  • Interact with the Canvas, and turn off Blue and turn on Red.
  • Go east 2 screens.
  • Go north.
  • Go west 2 screens.
  • Enter the door marked by the red arrow.
  • Go east 2 screens.
  • Enter the house.
  • Pick up the bag to obtain the Strange Pen.
  • Exit the house.
  • Save at the mailbox.
  • Go west 2 screens.
  • Go south.
  • Go east 2 screens.
  • Go south.
  • Go west 2 screens.
  • Interact with the Canvas and turn on Blue and Red.
  • Go south.
  • Go east 2 screens.
  • Go north.
  • Go east.
  • Go north 2 screens.
  • Enter the large door marked by the mixed red and blue arrow.
  • Climb up the ladders on the next 2 screens.
CLIFFS:
  • Go west.
  • Pick up the Orange Stone.
  • Go west.
  • Go south.
  • Go west.
  • After the cutscene, go south.
FISHING AREA:
  • Go south 2 screens.
WOODS:
  • Go south.
  • Once the path is cleared for you, go south. (NOTE: if the path doesn't clear, turn on Orange.)
  • Save at the mailbox.
VILLAGE OF RÊVE:
  • Go east.
  • Go south.
  • Push the plank to restore the bridge.
  • Cross the bridge to the next screen.
  • Go inside the Mémoire Game House.
THE MÉMOIRE GAME HOUSE:
  • Talk to the rabbit.
  • Approach the counter and select "Yes".
  • Play the Simon Says minigame until you earn 4 points. If you are able to reach 8 points, that'll be preferable, but you only need to earn 4 points to continue the plot.
  • Talk to the rabbit once you get 4 points. He will give you the Rabbit Ears.
  • Exit the game house.
VILLAGE OF RÊVE:
  • Go west.
  • Go north.
  • Go west.
  • Save at the mailbox.
MT. COURAGE (GREEN DUNGEON):
  • Go west 4 screens.
  • Enter the cavern through the large opening.
  • Climb up the ladder and go west.
  • Climb up the left-most ladder.
  • Go west.
  • Climb up the ladder and go west.
  • Climb down the ladder and enter the large opening.
  • Climb up the ladder.
  • Climb up the ladder and enter the large opening.
  • Go west.
  • Climb up the ladder.
  • Climb up the ladder and go east.
  • Enter the large opening.
  • Fall down at the right-most side.
  • Enter the small opening.
  • Pick up the Green Stone.
  • Enter the small opening.
  • Climb down the green vine.
  • Go east.
  • After the cutscene, go east.
VILLAGE OF RÊVE:
  • Save at the mailbox.
Now here is where you can discover the first secret of the game. If you don't want to obtain this secret, just skip the spoiler and move onto the next section.

DISCOVERING SECRET #1

VILLAGE OF RÊVE:
  • After saving at the mailbox, go east.
  • Go south 2 screens.
  • Talk to the Wolf.
  • After the cutscene, go south. (NOTE: If the cutscene doesn't activate, turn on Green.)
FORÊT GROVE:
  • Go west.
  • Save at the mailbox.
  • Go south 2 screens.
  • Fall down into the large hole.
YELLOW DUNGEON:
  • Go north.
  • Interact with the Canvas and turn on Red and Orange. (Personally I find these two colors help the player the most in getting through the maze, but you can honestly turn on any two colors of your choice.
  • Go north.
  • Go north through the door marked by the red torches.
  • Go west through the door marked by the orange critter.
  • Go north through the door marked by the red torches.
  • Go north. (If you have Green on, you can see green vines by the door.)
  • Go east through the door marked by the orange critter.
  • Go north. (If you have Blue on, you can see blue water drops by the door.)
  • Pick up the Yellow Stone.
  • Go south.
  • Go west 2 screens to follow the yellow arrows marked on the ground.
  • Go north through the large opening.
  • Save at the mailbox.
  • Go south.
FORÊT GROVE:
  • Interact with the Canvas and turn on Yellow.
  • Go west.
  • Go south.
  • Interact with the shiny yellow object on the ground to obtain the Contact Lenses.
  • Go north.
  • Go east.
  • Talk to the Snake. You will obtain a Strange Pen.
  • Interact with the Canvas, then turn on Blue, Orange, and Yellow.
  • Go east.
  • Go south.
  • Go east.
  • Save at the mailbox.
  • Go east.
  • Go north 4 screens.
CARAPACE PIER & THE BLUE SEA:
  • Talk to the Turtle and answer "Yes". (NOTE: If this choice doesn't appear, turn on Blue and Orange.)
  • Swim east 3 screens.
  • Enter the shiny object spot. (NOTE: The shiny spot only appears with Yellow on.)
  • Climb down the ladder and pick up the Purple Stone.
  • After the cutscene, climb up the ladder.
  • Swim west 3 screens.
  • Interact with the dock and select "Yes".
  • Go south.
VILLAGE OF RÊVE:
  • Go south.
  • Cross the bridge to the east.
  • OPTIONAL: If you have already earned 8 points in the memory game challenge, I would suggest entering the house now to obtain your newest prize, the Scissors, from the Cat. (The Scissors are needed to access one of the Secrets in this game.) If you have not, I would suggest to play the memory game challenge until you earn 8 points.
  • After you are done with the Mémoire Game House and are outside the house, go east 2 screens.
  • Interact with the Canvas, and turn on Purple.
  • Talk to the Black Noko and answer "No".
  • Go west.
  • Save at the mailbox.
Now here is where you can discover three more secrets of the game. If you don't want to obtain these secrets, just skip the spoiler and move onto the next section.

DISCOVERING SECRET #2 & SECRET #3 & SECRET #4

VILLAGE OF RÊVE:
  • After saving at the mailbox, go west 2 screens.
  • Go south 2 screens.
FORÊT GROVE:
  • Go east.
  • Go north.
  • After the cutscene, head inside the sanctuary to the north. (NOTE: If a cutscene is not appearing, make sure that Purple is turned on!)
  • After entering the sanctuary, you have discovered Secret #5. If you don't want to obtain the fifth secret, just run back to a Canvas and turn off Purple, then enter the sanctuary.
THE DARKNESS' SANCTUAIRE:
  • Go north.
  • Save at the mailbox.
  • Interact with the Canvas, then turn on Blue, Green, and Purple.
  • Go east 3 screens.
  • Enter the large door marked by the blue arrow.
  • Enter the small door marked by the purple arrow.
  • Climb up the green vine.
  • Go west.
  • Touch the hexagram on the floor.
THE DARKNESS' SANCTUAIRE - 1F:
  • Climb up the ladder to the left.
THE DARKNESS' SANCTUAIRE - 2F:
  • Go north.
  • Starting from the bottom left-most side of the floor, walk 4 north, 1 west, and 3 north to reach the other side.
  • Go north to the next screen.
  • Starting from the bottom left-most side of the floor, walk 7 north to reach the other side. Then walk 2 east and 3 south to fall into a hole.
THE DARKNESS' SANCTUAIRE - ???:
  • Touch the hexagram on the floor.
  • Go north into the hole.
  • After the cutscene, it's time for the final boss battle against the Darkness.
FINAL BOSS BATTLE: THE DARKNESS:
Here are some tips for fighting the Darkness.
  • Watch what color his central horn turns into.
  • Then approach a Canvas and turn on the specific color that matches his horn's color. For example, if his horn is Red, interact with the Canvas and turn on Red.
  • Then touch the Color Stone below the Darkness.
  • You will see a gauge that is similar to the fishing minigame. Basically time your toss and hit the [Confirm Key] once it touches the far right side.
  • If you have done it correctly, you will see the Darkness' health drop by one heart.
  • If you have done poorly, you will lose one heart instead.
  • Once you have successfully tossed the Color Stone five times at the Darkness, it will be defeated.
  • However, if you happen to miss three times and your health drops to zero, you will restart from room with the hole before the final boss.
THE DARKNESS' SANCTUAIRE - ???:
  • After defeating the Darkness, a set of stairs will appear from the north.
  • Walk around the room and go down the stairs.
  • Go south.
COLORFUL WORLD:
  • Go west 2 screens.
  • Enter the house.
  • Interact with the bed and select "Yes".
  • Congratulations, you have beaten the game!
ENDING OUTCOMES:
Your ending is determined by these following choices. I will tell you the differences between each ending:

Ending Outcomes

SOUNDTRACK:
The author has personally listed titles for the soundtrack, so here they are in case if you were interested in them. They are ordered by the order in which they are played in the record player.

COLORS: Lost Memories Soundtrack

I hope this helps people out!
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